I am the managing director of Queerly Represent Me (a charity focused on improving representation in games and the industry), I'm co-chair of the IGDA LGBTQ+ SIG, I'm an ambassador for inclusion initiatives as part of my role at Sledgehammer Games, and I have written more articles and given more talks on this topic than I can even count anymore.
Two people can be talking about diversity in games but actually be having two entirely different conversations.
For example, if somebody says they're worried about diversity in games, they may actually mean that they are worried about inauthentic characters being included in narratives just because of their social identities because this would make narratives less engaging.
If particular characters and stories are being included in games, it's not because developers were forced to put them there.
One authentic representation in one awesome game is not going to solve the problem of diversity in the games industry.
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