The iPhone app store dwarfs PC gaming by many metrics, the nature of the Apple Silicon shift means Apple will usually be able to ask for more of a cut of revenue from developers who make the games than they would in the old ecosystem, and the effort and expense required to make an iPhone game work well on an Apple Silicon-equipped Mac pales in comparison to that required to port a triple-A, DirectX game in Windows to Metal in macOS.
Developers will be able to choose whether their iOS or iPadOS games are listed on the Mac App Store, but if they choose that, the games will run natively, with minimal additional work required.
In a hugely consequential change for the Mac platform, Macs running Apple Silicon will be able to run iOS and iPadOS games.
We're going to do this on a few topics in the coming weeks, but to start, we're looking at the new initiatives and features Apple has announced for game developers on the iOS, iPadOS, tvOS, and macOS platforms.
Further, Apple will offer a new settings panel in iOS 14 that will allow users to remap inputs for their controllers—either globally or on a per-app basis—provided developers have flagged their games or apps as supporting controllers in the App Store.
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