The team must have been conscious that those comparisons would crop up, so how do you go about setting this game apart from other colourful co-op titles on Switch?
I personally had a lot of fun with the story side on Death Squared and working with a writer to add this extra, silly story to a game that can function without one.
Our team in Melbourne was smaller and newer than Sydney so by leveraging the design and production talent at Team17 it allowed us to extend the brain firepower we had on the game greatly.
How did this collaboration between DevM Games and SMG Studio come about, and what aspects of the game were the two teams responsible for?
Ashley Ringrose: Moving Out is a couch co-op game for up to four players, which sees them as Furniture Arrangement and Removal Technicians (F.A.R.Ts) doing moving jobs in and around the town of Packmore in the quickest time.